

conveniently add boolean modifiers (incl.stash objects or face selections, creating backups, that can be brought back or referenced by other tools, without cluttering the scene.build your own plugs and create/buy/sell plug libraries.convert triangular bevel corners into quad corners.redirect chamfer flow by turning the corners.flatten along a normal or flatten along edges.And this cheat sheet will come in handy, too It lists the most essential Windows keyboard shortcuts you need to get around in Blender 2.8, the most recent stable version of Blender. flatten multiple polygons based on another polygon or flatten a single polygon based on 3 vertices To help you conquer Blenders steep learning curve, theres a wealth of tutorials and supportive communities online.resolve tricky geometry overlaps in cases where two bevels meet.practically edit existing existing bevels.unchamfer and unbevel to go back to a hard edge.turn chamfers into fillets/bevels and back.Or check out the written overview in the documentation. Watch the trailer for an overview of all the tools in 0.6.

MESHmachine 0.12 works with Blender 3.3 - 3.4! MESHmachine is a blender mesh modeling addon with a focus on hard surface work without subdivision surfaces.įuse and Unfuse Surfaces, create Variable Fillets and Washouts, edit and fix Bevel geometry, Unbevel and Unchamfer, create and clean up Boolean Intersections and create perimeter loops, keep earlier mesh states around as Stashes and use them for Normal Transfers, flatten and straighten normals, symmetrize and mirror custom normals, and detail surfaces flawlessly using Plugs - incl. Blender 2.8 Transform Shortcuts Hi all, first post in here - hope this is the right place to post :) I've been using blender to do some interior modelling (learning the basics slowly) and thought I'd get started on 2.8 so I don't have to uprev later.
